CES 2023 had many surprises in store, one of which is of particular interest to us. Razer is trying to apply what several major brands (Bose, Harman-Kardon…) have already in car audio by integrating drivers and haptic feedback (sensory feedback such as vibrations) in headrests. In the gaming world, several manufacturers incorporate drivers in their chairs, but the concept has remained on the sidelines.

Only high-end seats have been successful, notably the Devialet system in airplane seats and the Bowers and Wilkins system in the BMW i7. With the Carol headrest, Razer simplifies the concept by combining all of these elements into a headrest cushion that fits any gaming chair. So everyone can enjoy immersive 7.1 sound.

Razer assumes that 7.1 surround sound could be more accessible in the gaming world. Indeed, to contradict them would be cavalier, given that most gamers only enjoy virtual surround sound through a stereo headset.

Although immersive, it is difficult to compare this solution to a real surround system is difficult to make. With speakers, distance feels much more realistic and the perception of sound localization is improved. Today, Razer seems to want to optimize the sound immersion of players with a single accessory: the head cushion.

Although it is based on the design of the Razer Enki and Iskur chairs, the Carol cushion adapts to all gaming chairs thanks to an elastic band. It connects wirelessly at 2.4 GHz (only PC for now) and offers eight hours of battery life with charging via USB-C.

The speakers, calibrated for close monitoring, aim to make the soundstage even more immersive than with headphones. If the cushion is comfortable, Razer is sure to be successful. The Singapore-based manufacturer has remained mum on pricing and availability. To be continued!